I got an email the other day from my neighbour, Mary.
Mary just razed a bunch of houses (as you do) to redevelop a piece of land next door to mine and it seems we've run into a problem over some trees I planted last weekend.
I suppose we could have had this conversation over the back fence, and once upon a time maybe we would have - but time is short, work is long, and I am ashamed to say that despite Mary and I having been neighbours for three or four months now, we've never even caught sight of one another.
“Your tree is growing across the boundary line and is now growing through the wall of my new structure”, wrote Mary politely. “Would you please consider moving it?”
Sure thing, I typed back. Heck, it's no skin off my nose - the tree was nothing special - and there are plenty more where it came from.
Within seconds my email missive was in the hands of the enigmatic (but tidy - her garden is immaculate) Scary Mary Jones (last name disguised to protect her privacy) and just a few minutes later I had logged on and dragged the offending tree back a few feet. Order was restored on the island of Humuli.
Yep, Scary Mary and I (or at least, the Avatar me) are virtual neighbours. We're two of more than 9,000,000 residents registered as Second Lifers. And while my own presence there is limited to walking aimlessly around my weed ridden waterfront section (if somebody could show me how to grow actual grass I'd be grateful beyond belief) wondering whether I should build a house or develop a few units as rentals, a perturbing number of people are now making an actual living or facilitating making-a-living things there.
What am I doing in Second Life at all?
Not a lot, really – except watching the corporates roll in, and wondering how long it’s going to be before I’m going to need to understand how this place works.
Consider this.
The Swedes (hot on the heels of the Maldives) just established a virtual embassy in Second Life. A Hong Kong based property developer is Second Life’s first real-life millionaire. She rolls on in, snaps up land as it’s released, builds apartment buildings and houses and flicks them on or rents them out for a profit. It’s her full time job – and a lucrative one, at that.
Educational institutions are Second-Lifing in droves. It’s said to be a fantastic teaching environment, because you can actually walk (or fly, as the case may be) people through an idea rather than just show and tell. Check out this promo video from Ohio University for more...
IBM has bought an island in Second Life where it holds meetings with staff and clients. They have a petroleum company client that wants to use virtual worlds for training, and a UK grocer client planning to build a virtual store for online shoppers.
IBM takes the whole metaverse thing so seriously, it has earmarked US$10m for investment into virtual worlds over the next year. Some of this will go to the development of IBM’s own 3D virtual world. “We’re making v-business a priority, just the way we championed e-business during the dot comm. boom,” IBM says.
Meantime ABN Amro runs seminars for its customers at its Second Life facility, while big, credible organisations like Microsoft, GE Money and Accenture are running actual job fairs there facilitated by global HR giants like TMP Worldwide.
If that's not enough, tech consulting firm Gartner has issued a prediction that by 2011, more than 80% of Internet users will have a virtual presence, somewhere.
The corporates are getting it because 9,000,000 living, breathing human beings are getting it.
But the question remains: why? Why would any fully functioning, normal human being want a virtual presence at all? What do they even do there?
That’s the question I’m intrigued to look for answers to, and one that Tim Guest poses in his book Second Lives a romp through virtual worlds of all shapes and sizes.
Guest draws a number of fascinating conclusions – but the one I find the most interesting is this: once people have flown around a bit and changed their virtual clothes and body shape a few times (oh, you think my butt looks big in this? Cool, I'll just shrink my butt), once they have explored some of the wilder and crazier corners of the virtual world, they settle in to the sorts of mundane, day to day things they do in their first lives. They find a piece of land, buy or rent a house, shop for some furniture, plant some stuff in the garden, figure out how to make a buck and hang out with other (virtual) people.
They create the sort of life they have in the real world. And ironically, before they know it, they’ve created all the same problems they went to the virtual world to escape, too: like neighbours and boundary lines and trees.
I guess it could be worse. Scary Mary was very polite for somebody with such a ferocious name. And even though her new structure - a daunting grey, Gothic looking building – is not the most attractive thing I’ve ever seen, I can have a row of trees up in front of it (so long as their branches don’t creep across the boundary line) in no time.
On the upside, maybe Scary Mary can help me grow some grass and I can get rid of the whole overgrown weed thing.
I think I’ll leave a note in her letterbox asking her over for coffee. That's if she has a letterbox.
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